circuit-logic-simulator/UndoCommands/MoveParts.cpp

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#include "MoveParts.h"
#include "../Part.h"
MoveParts::MoveParts(Scene* scene, const QList<Part*>& parts, QPointF relPos)
:m_scene(scene), m_parts(parts), m_relPos(relPos)
{
setText("Move parts by " + QString::number(relPos.x()) + ", " + QString::number(relPos.y()));
}
MoveParts::~MoveParts()
{
}
void MoveParts::redo()
{
if(m_isFirstRedo)
m_isFirstRedo = false;
else
{
for(auto part : m_parts)
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part->setPos(part->getPos() + m_relPos);
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}
}
void MoveParts::undo()
{
for(auto part : m_parts)
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part->setPos(part->getPos() - m_relPos);
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}