Make buttons toggleable by single clicking

This commit is contained in:
xypwn 2020-04-04 14:07:16 +02:00
parent 5340635389
commit 7ade16be8b
20 changed files with 80 additions and 65 deletions

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@ -1,15 +1,15 @@
#ifndef CIRCUITBUFFER_H
#define CIRCUITBUFFER_H
class Part;
class Wire;
class Scene;
#include <QList>
#include <QPointF>
#include "ePartType.h"
class Part;
class Wire;
class Scene;
class CircuitBuffer
{
public:

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@ -3,6 +3,7 @@
#include <QGraphicsItem>
#include <QList>
#include "eConnectorType.h"
class Part;

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@ -4,6 +4,7 @@
#include <QTextStream>
#include <QFile>
#include <QDir>
#include "Scene.h"
#include "Part.h"
#include "Wire.h"
@ -14,8 +15,6 @@
#include "Parts/IntegratedCircuit.h"
#include <QDebug>
FileHandler::FileHandler(Logic* logic)
:m_logic(logic)
{
@ -74,11 +73,12 @@ bool FileHandler::open(QString filename)
enum Sector
{
None,
Parts,
Wires
};
Sector currentSector;
Sector currentSector = None;
// A .csim file stores all parts with IDs, this map simply keeps track of which ID corresponds to which pointer
QMap<QString, Part*> idPartPointerMap;
@ -116,6 +116,9 @@ bool FileHandler::open(QString filename)
if(words.length() < 4)
return false;
if(currentSector == None)
return false;
if(currentSector == Parts)
{
PartType::PartType type = (PartType::PartType)words[1].toInt();

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@ -2,12 +2,12 @@
#include <QKeyEvent>
#include <QGraphicsScene>
#include <QTextCursor>
Label::Label(QGraphicsItem* parent)
:m_parentItem(parent)
{
// TODO: Find out why I have to call setParentItem each time in recalculateTextAlignment
//setParentItem((QGraphicsItem*)m_parent);
setParentItem((QGraphicsItem*)m_parentItem);
if(parent->scene() != nullptr)
parent->scene()->addItem(this);
}
@ -46,10 +46,16 @@ void Label::keyPressEvent(QKeyEvent* event)
recalculateTextAlignment();
}
void Label::focusOutEvent(QFocusEvent* event)
{
QTextCursor tc = textCursor();
tc.clearSelection();
setTextCursor(tc);
QGraphicsTextItem::focusOutEvent(event);
}
void Label::recalculateTextAlignment()
{
setParentItem(m_parentItem);
if(m_alignMode & AlignMode::Right)
setX( - boundingRect().width());
else if(m_alignMode & AlignMode::HCenter)

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@ -6,6 +6,10 @@
#include "eAlignMode.h"
QT_BEGIN_NAMESPACE
class QFocusEvent;
QT_END_NAMESPACE
class Label : private QGraphicsTextItem
{
public:
@ -23,7 +27,7 @@ private:
AlignMode::AlignMode m_alignMode;
void keyPressEvent(QKeyEvent* event) override;
void focusOutEvent(QFocusEvent* event) override;
void recalculateTextAlignment();
};

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@ -79,7 +79,6 @@ IntegratedCircuit* Logic::createIC(QString filename, QPointF pos)
m_parentScene->addItem(ic);
m_parts.append(ic);
ic->setPos(pos);
ic->m_oldPos = pos;
ic->m_partType = PartType::IntegratedCircuit;
return ic;
}
@ -117,7 +116,6 @@ Part* Logic::createPart(PartType::PartType partType, QPointF pos)
m_parentScene->addItem(part);
m_parts.append(part);
part->setPos(pos);
part->m_oldPos = pos;
part->m_partType = partType;
return part;

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@ -9,6 +9,8 @@
#include <QTimer>
#include <QCloseEvent>
#include <QDir>
#include <QUndoView>
#include <QPushButton>
#include "Connector.h"
#include "Connector.h"

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@ -2,15 +2,13 @@
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGraphicsScene>
#include <QToolButton>
#include <QUndoStack>
#include <QUndoView>
#include <QPushButton>
#include "eConnectorType.h"
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
class QToolButton;
class QUndoView;
class QPushButton;
QT_END_NAMESPACE
class Connector;

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@ -1,12 +1,11 @@
#include "Part.h"
#include <QDebug>
#include <QPainter>
#include <QStyleOptionGraphicsItem>
#include <QGraphicsSceneDragDropEvent>
#include <QLabel>
#include <QGraphicsProxyWidget>
#include <QtMath>
#include "eAlignMode.h"
#include "eConnectorType.h"
@ -16,8 +15,6 @@
#include "Logic.h"
#include "Label.h"
#include <QDebug>
// PUBLIC
Part::Part(Logic* logic, CircuitItemBaseShape baseShape)
:m_logic(logic), m_baseShape(baseShape)
@ -91,7 +88,7 @@ void Part::setWidth(int factor)
void Part::recalculateLayout()
{
// Return if the part isn't in any scene
// No need to recalculate any graphical things if this part isn't in any scene
if(m_logic->parentScene() == nullptr)
return;
// Add inputs and outputs and position them correctly
@ -215,6 +212,27 @@ QVariant Part::itemChange(GraphicsItemChange change, const QVariant & value)
return QGraphicsItem::itemChange(change, value);
}
// PROTECTED
void Part::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
m_dragBeginPos = event->screenPos();
QGraphicsItem::mousePressEvent(event);
}
void Part::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
QPointF deltaPos = event->screenPos() - m_dragBeginPos;
qreal dist = qSqrt(deltaPos.x()*deltaPos.x() + deltaPos.y()*deltaPos.y());
if(dist <= 5)
{
partClickedEvent();
return;
}
if(m_logic->parentScene() != nullptr)
m_logic->parentScene()->partMoved(deltaPos);
QGraphicsItem::mouseReleaseEvent(event);
}
// PRIVATE
void Part::updateState()
{

13
Part.h
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@ -3,7 +3,6 @@
#include <QGraphicsItem>
#include <QList>
#include <QLineEdit>
#include "ePartType.h"
@ -59,9 +58,6 @@ public:
void setWidth(int factor);
void addText(); //TODO
void addTextEdit(); //TODO
void recalculateLayout();
virtual QRectF boundingRect() const override;
@ -70,7 +66,7 @@ public:
// Symbol to be drawn inside the circuitItem
virtual QPainterPath symbolPainterPath(QRect limits) = 0;
virtual QVariant itemChange(GraphicsItemChange change, const QVariant & value) override;
// Take the inputs and calculate the outputs based on the part's logic
// Takes the inputs and calculates the outputs based on the part's logic
virtual QVector<bool> compute(QVector<bool> inputs) = 0;
protected:
@ -87,12 +83,17 @@ protected:
CircuitItemBaseShape m_baseShape;
QPointF m_oldPos;
QPointF m_dragBeginPos;
PartType::PartType m_partType;
int m_widthFactor;
virtual void partClickedEvent(){}
virtual void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
private:
// Updates all of the outputs using the inputs, called by Logic
void updateState();

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@ -5,6 +5,7 @@
#include "../Scene.h"
#include "../Logic.h"
#include "../Connector.h"
#include "ToggleButton.h"
#include "LightBulb.h"

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@ -27,7 +27,7 @@ QPainterPath ToggleButton::symbolPainterPath(QRect limits)
return QPainterPath();
}
void ToggleButton::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
void ToggleButton::partClickedEvent()
{
m_toggleState = !m_toggleState;
if(m_toggleState)
@ -41,5 +41,4 @@ void ToggleButton::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
m_brushColorSelected = Qt::GlobalColor::red;
}
update();
Part::mouseDoubleClickEvent(event);
}

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@ -14,9 +14,7 @@ public:
QPainterPath symbolPainterPath(QRect limits) override;
private:
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) override;
QPointF m_dragBeginPos;
void partClickedEvent() override;
bool m_toggleState = false;
};

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@ -7,6 +7,8 @@
#include "Connector.h"
#include "Wire.h"
#include "Part.h"
#include "FileHandler.h"
#include "Logic.h"
#include "UndoCommands/AddPart.h"
#include "UndoCommands/AddWire.h"
@ -14,10 +16,6 @@
#include "UndoCommands/RemoveParts.h"
#include "UndoCommands/RemoveWire.h"
#include "FileHandler.h"
#include "Logic.h"
Scene::Scene(QGraphicsView *parentGfxView, MainWindow *parentMainWindow)
:m_parentMainWindow(parentMainWindow), m_parentGfxView(parentGfxView), m_logic(new Logic(this)), m_undoStack(new QUndoStack)
@ -137,11 +135,6 @@ void Scene::moveParts(const QList<Part *>& parts, QPointF relPos)
{
m_undoStack->push(new MoveParts(this, parts, relPos));
for(auto part : parts)
{
part->m_oldPos = part->pos();
}
m_parentMainWindow->changeMade();
}
@ -263,18 +256,11 @@ void Scene::removeConnectorsConnections(Connector *connector)
}
}
void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
void Scene::partMoved(QPointF delta)
{
QList<QGraphicsItem*> movedItems = selectedItems();
if(!movedItems.isEmpty() && !(((Part*)movedItems[0])->pos() == ((Part*)movedItems[0])->m_oldPos))
{
QList<Part*> movedParts;
for(auto item : movedItems)
movedParts.append((Part*)item);
moveParts(movedParts, movedParts[0]->pos() - movedParts[0]->m_oldPos);
}
}
QGraphicsScene::mouseReleaseEvent(event);
moveParts(movedParts, delta);
}

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@ -5,7 +5,6 @@
// This includes things like undo, redo, etc...
#include <QGraphicsScene>
#include <QUndoStack>
#include "ePartType.h"
#include "CircuitBuffer.h"
@ -91,8 +90,8 @@ private:
void connectorClicked(Connector *connector);
// Removal is done undoably
void removeConnectorsConnections(Connector *connector);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
// Called by Part when moved by mouse. Only called by the Part that was under the mouse pointer while moved
void partMoved(QPointF delta);
};
#endif // SCENE_H

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@ -1,14 +1,12 @@
#include "AddPart.h"
#include "RemoveWire.h"
#include "../Part.h"
#include "../Connector.h"
#include "../Scene.h"
#include "../Logic.h"
#include "../Parts/IntegratedCircuit.h"
#include <QDebug>
#include "RemoveWire.h"
AddPart::AddPart(Scene* scene, PartType::PartType partType, QPointF pos, QString icFilename)
:m_scene(scene), m_partType(partType), m_pos(pos), m_icFilename(icFilename)

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@ -4,6 +4,7 @@
#include "../Part.h"
#include "../Connector.h"
#include "../Logic.h"
#include "RemoveWire.h"
RemoveParts::RemoveParts(Scene* scene, const QList<Part*>& parts)

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@ -4,7 +4,7 @@
#include "../Logic.h"
#include "../Wire.h"
#include "../Part.h"
#include "../Connector.h"\
#include "../Connector.h"
RemoveWire::RemoveWire(Scene* scene, Wire* wire)
:m_scene(scene), m_wire(wire)

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@ -2,6 +2,7 @@
#include <QPainter>
#include <qdebug.h>
#include "Connector.h"
#include "eConnectorType.h"

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@ -1,6 +1,7 @@
#include "MainWindow.h"
#include <QApplication>
#include "MainWindow.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);