#include "XorGate.h" #include "../Connector.h" XorGate::XorGate(Logic* logic) :Part(logic) { addInputs(2); addOutputs(1); setLabel("Xor Gate"); recalculateLayout(); } QVector XorGate::compute(QVector inputs) { QVector ret(1); ret[0] = (inputs[0] || inputs[1]) && (!(inputs[0] && inputs[1])); return ret; } QPainterPath XorGate::symbolPainterPath(QRect limits) { Q_UNUSED(limits) QPainterPath painterPath; // 0th Left arc painterPath.moveTo(-12, -8); painterPath.quadTo(-4, 0, -12, 8); // 1st Left arc painterPath.moveTo(-10, -8); painterPath.quadTo(-2, 0, -10, 8); // Lower line painterPath.lineTo(-2, 8); // Lower arc painterPath.quadTo(5, 6, 8, 0); // painterPath.moveTo(-10, -8); // Upper line painterPath.lineTo(-2, -8); // Upper arc painterPath.quadTo(5, -6, 8, 0); // Upper input line painterPath.moveTo(-14, -4); painterPath.lineTo(-7.5f, -4.f); // Lower input line painterPath.moveTo(-14, 4); painterPath.lineTo(-7.5f, 4.f); // Output line painterPath.moveTo(8, 0); painterPath.lineTo(14, 0); return painterPath; }