circuit-logic-simulator/Parts/XnorGate.cpp

54 lines
1.2 KiB
C++

#include "XnorGate.h"
#include "../Connector.h"
XnorGate::XnorGate(Logic* logic)
:Part(logic)
{
addInputs(2);
addOutputs(1);
setLabel("Xnor Gate");
recalculateLayout();
}
QVector<bool> XnorGate::compute(QVector<bool> inputs)
{
QVector<bool> ret(1);
ret[0] = !((inputs[0] || inputs[1]) && (!(inputs[0] && inputs[1])));
return ret;
}
QPainterPath XnorGate::symbolPainterPath(QRect limits)
{
Q_UNUSED(limits)
QPainterPath painterPath;
// 0th Left arc
painterPath.moveTo(-12, -8);
painterPath.quadTo(-4, 0, -12, 8);
// 1st Left arc
painterPath.moveTo(-10, -8);
painterPath.quadTo(-2, 0, -10, 8);
// Lower line
painterPath.lineTo(-2, 8);
// Lower arc
painterPath.quadTo(5, 6, 8, 0);
//
painterPath.moveTo(-10, -8);
// Upper line
painterPath.lineTo(-2, -8);
// Upper arc
painterPath.quadTo(5, -6, 8, 0);
// Inverting dot
painterPath.addEllipse(8.f, -1.5f, 3.f, 3.f);
// Upper input line
painterPath.moveTo(-14, -4);
painterPath.lineTo(-7.5f, -4.f);
// Lower input line
painterPath.moveTo(-14, 4);
painterPath.lineTo(-7.5f, 4.f);
// Output line
painterPath.moveTo(11.5f, 0.f);
painterPath.lineTo(14, 0);
return painterPath;
}