gd-gamesave-cryptor/Main.cpp

48 lines
1.2 KiB
C++
Executable File

#include <iostream>
#include "GDGameSave.hpp"
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32) && !defined(__CYGWIN__)
// Using Windows
const std::string gdLocalFolder = getenv("APPDATA") + std::string("\\..\\Local\\GeometryDash\\");
#else
// Using GNU/Linux
const std::string gdLocalFolder = getenv("HOME") + std::string("/.local/share/Steam/steamapps/compatdata/322170/pfx/drive_c/users/steamuser/Local Settings/Application Data/GeometryDash/");
#endif
const std::string usage = R"(Usage:
-d: decrypt
-e: encrypt
-es: encrypt and save to GD folder)";
const std::string saves[2] = {
"CCGameManager.dat",
"CCLocalLevels.dat",
};
int main(int argc, const char** argv) {
std::vector<std::string> args;
for(int i = 0; i < argc; i++)
args.push_back(argv[i]);
if(argc < 2)
{
std::cout << usage << std::endl;
exit(1);
}
if(args[1] == "-d")
{
const std::string decrypted = Decrypt(gdLocalFolder + saves[0]);
StrToFile(saves[0] + ".xml", decrypted);
}
else if(args[1] == "-e" || args[1] == "-es")
{
const std::string encrypted = Encrypt(saves[0] + ".xml");
if(args[1] == "-e")
StrToFile(saves[0], encrypted);
else
StrToFile(gdLocalFolder + saves[0], encrypted);
}
exit(0);
}