circuit-logic-simulator/Parts/XorGate.cpp

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2020-03-24 20:18:39 +01:00
#include "XorGate.h"
#include "../Connector.h"
XorGate::XorGate(Logic* logic)
:Part(logic)
{
addInputs(2);
addOutputs(1);
recalculateLayout();
}
QVector<bool> XorGate::compute(QVector<bool> inputs)
{
QVector<bool> ret(1);
ret[0] = (inputs[0] || inputs[1]) && (!(inputs[0] && inputs[1]));
return ret;
}
QPainterPath XorGate::symbolPainterPath(QRect limits)
{
Q_UNUSED(limits)
QPainterPath painterPath;
// 0th Left arc
painterPath.moveTo(-12, -8);
painterPath.quadTo(-4, 0, -12, 8);
// 1st Left arc
painterPath.moveTo(-10, -8);
painterPath.quadTo(-2, 0, -10, 8);
// Lower line
painterPath.lineTo(-2, 8);
// Lower arc
painterPath.quadTo(5, 6, 8, 0);
//
painterPath.moveTo(-10, -8);
// Upper line
painterPath.lineTo(-2, -8);
// Upper arc
painterPath.quadTo(5, -6, 8, 0);
// Upper input line
painterPath.moveTo(-14, -4);
painterPath.lineTo(-7.5f, -4.f);
// Lower input line
painterPath.moveTo(-14, 4);
painterPath.lineTo(-7.5f, 4.f);
// Output line
painterPath.moveTo(8, 0);
painterPath.lineTo(14, 0);
return painterPath;
}