circuit-logic-simulator/Parts/IntegratedCircuit.cpp

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2020-03-24 20:18:39 +01:00
#include "IntegratedCircuit.h"
#include "../Scene.h"
#include "../Logic.h"
#include "ToggleButton.h"
#include "LightBulb.h"
static bool compareToggleButtons(const ToggleButton* a, const ToggleButton* b) { return a->y() < b->y(); }
static bool compareLightBulbs(const LightBulb* a, const LightBulb* b) { return a->y() < b->y(); }
IntegratedCircuit::IntegratedCircuit(Logic* logic, QString filename)
:Part(logic), m_filename(filename), m_icLogic(new Logic)
{
setWidth(4);
m_icLogic->loadFromFile(filename);
for(auto part : m_icLogic->m_parts)
{
if(part->partType() == PartType::IOToggleButton)
m_icLogicInputs.append((ToggleButton*)part);
else if(part->partType() == PartType::IOLightBulb)
m_icLogicOutputs.append((LightBulb*)part);
}
addInputs(m_icLogicInputs.length());
addOutputs(m_icLogicOutputs.length());
// Sort according to y position
std::sort(m_icLogicInputs.begin(), m_icLogicInputs.end(), compareToggleButtons);
std::sort(m_icLogicOutputs.begin(), m_icLogicOutputs.end(), compareLightBulbs);
recalculateLayout();
}
QString IntegratedCircuit::filename()
{
return m_filename;
}
QVector<bool> IntegratedCircuit::compute(QVector<bool> inputs)
{
for(int i = 0; i < inputs.length(); i++)
m_icLogicInputs[i]->m_toggleState = inputs[i];
m_icLogic->doLogicStep();
QVector<bool> ret(m_icLogicOutputs.length());
for(int i = 0; i < m_icLogicOutputs.length(); i++)
ret[i] = m_icLogicOutputs[i]->m_state;
return ret;
}
QPainterPath IntegratedCircuit::symbolPainterPath(QRect limits)
{
Q_UNUSED(limits)
return QPainterPath();
}