circuit-logic-simulator/Parts/NandGate.cpp

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2020-03-24 20:18:39 +01:00
#include "NandGate.h"
#include "../Connector.h"
NandGate::NandGate(Logic* logic)
:Part(logic)
{
addInputs(2);
addOutputs(1);
recalculateLayout();
}
QVector<bool> NandGate::compute(QVector<bool> inputs)
{
QVector<bool> ret(1);
ret[0] = !(inputs[0] && inputs[1]);
return ret;
}
QPainterPath NandGate::symbolPainterPath(QRect limits)
{
Q_UNUSED(limits)
QPainterPath painterPath;
// Left vertical line
painterPath.moveTo(-8, 8);
painterPath.lineTo(-8, -8);
// Upper horizontal line
painterPath.lineTo(-2, -8);
// Right arc
painterPath.cubicTo(11, -8, 11, 8, -2, 8);
// Lower horizontal line
painterPath.lineTo(-8, 8);
// Inverting dot
painterPath.addEllipse(8.f, -1.5f, 3.f, 3.f);
// Upper input line
painterPath.moveTo(-14, -4);
painterPath.lineTo(-8, -4);
// Lower input line
painterPath.moveTo(-14, 4);
painterPath.lineTo(-8, 4);
// Output line
painterPath.moveTo(11.5f, 0.f);
painterPath.lineTo(14, 0);
return painterPath;
}