258 lines
7.2 KiB
C++
258 lines
7.2 KiB
C++
#include "Scene.h"
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#include <MainWindow.h>
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#include <QGraphicsView>
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#include <QGraphicsSceneMouseEvent>
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#include <QMouseEvent>
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#include "Connector.h"
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#include "Wire.h"
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#include "Part.h"
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#include "UndoCommands/AddPart.h"
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#include "UndoCommands/AddWire.h"
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#include "UndoCommands/MoveParts.h"
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#include "UndoCommands/RemoveParts.h"
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#include "UndoCommands/RemoveWire.h"
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//#include "UndoCommands/CopyParts.h"
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#include "FileHandler.h"
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#include "Logic.h"
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Scene::Scene(QGraphicsView *parentGfxView, MainWindow *parentMainWindow)
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:m_parentMainWindow(parentMainWindow), m_parentGfxView(parentGfxView), m_logic(new Logic(this)), m_undoStack(new QUndoStack)
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{
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}
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Scene::~Scene()
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{
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delete m_logic;
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}
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void Scene::updateGraphics()
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{
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// Update all wires graphically
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for(auto wire : m_logic->m_wires)
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{
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wire->updateLine();
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wire->update();
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}
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// Update all parts graphically
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for(auto part : m_logic->m_parts)
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{
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part->update();
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}
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}
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void Scene::undo()
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{
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m_undoStack->undo();
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m_parentMainWindow->changeMade();
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}
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void Scene::redo()
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{
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m_undoStack->redo();
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m_parentMainWindow->changeMade();
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}
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void Scene::initCopy(const QList<Part*> &parts, const QList<Wire*> &wires)
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{
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m_copyBuffer.clear();
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m_copyBuffer.addFromScene(parts, wires);
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}
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void Scene::doCopy(bool relToMousePos)
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{
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// Get scene cursor pos
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QPoint gfxViewCursorPos = m_parentGfxView->mapFromGlobal(QCursor::pos());
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QPointF sceneCursorPos = m_parentGfxView->mapToScene(gfxViewCursorPos);
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// Get graphics view center scene coordinates
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QPointF gfxViewSceneCenter = m_parentGfxView->mapToScene(m_parentGfxView->viewport()->rect().center());
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CopyParts* copyPartsCommand;
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if(relToMousePos)
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// Paste in the parts with an offset of: (mouse pos) - (average part pos)
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// Because the offset is relative to the part's previous position
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copyPartsCommand = new CopyParts(this, m_copyBuffer, sceneCursorPos - m_copyBuffer.getAvgPartPos());
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else
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copyPartsCommand = new CopyParts(this, m_copyBuffer, gfxViewSceneCenter - m_copyBuffer.getAvgPartPos());
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m_undoStack->push(copyPartsCommand);
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// Unselect all parts
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for(auto selectedPart : selectedItems())
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selectedPart->setSelected(false);
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// Select all recently copied parts
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for(auto part : copyPartsCommand->m_copiedParts)
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part->setSelected(true);
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m_parentMainWindow->changeMade();
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}
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void Scene::addIC(QString filename)
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{
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// Set pos to center of user's view
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QPointF gfxViewSceneCenter = m_parentGfxView->mapToScene(m_parentGfxView->viewport()->rect().center());
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m_undoStack->push(new AddPart(this, PartType::IntegratedCircuit, gfxViewSceneCenter, filename));
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m_parentMainWindow->changeMade();
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}
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void Scene::addPart(PartType::PartType partType)
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{
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// Set pos to center of user's view
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QPointF gfxViewSceneCenter = m_parentGfxView->mapToScene(m_parentGfxView->viewport()->rect().center());
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m_undoStack->push(new AddPart(this, partType, gfxViewSceneCenter));
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m_parentMainWindow->changeMade();
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}
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void Scene::addWire(Connector* inputConnector, Connector* outputConnector)
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{
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m_undoStack->push(new AddWire(this, inputConnector, outputConnector));
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m_parentMainWindow->changeMade();
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}
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void Scene::removeParts(const QList<Part*>& parts)
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{
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if(parts.isEmpty())
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return;
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m_undoStack->push(new RemoveParts(this, parts));
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m_parentMainWindow->changeMade();
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}
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void Scene::removeWire(Wire* wire)
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{
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// Push wire into undo stack
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m_undoStack->push(new RemoveWire(this, wire));
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m_parentMainWindow->changeMade();
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}
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void Scene::moveParts(const QList<Part *>& parts, QPointF relPos)
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{
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m_undoStack->push(new MoveParts(this, parts, relPos));
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for(auto part : parts)
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{
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part->m_oldPos = part->pos();
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}
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m_parentMainWindow->changeMade();
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}
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// PRIVATE
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void Scene::startTrackingPart(Part* part)
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{
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// Show part
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part->show();
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// Add part back into tracker list
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m_logic->m_parts.append(part);
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for(auto input : part->m_inputs)
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// Add connector back into tracker list
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m_logic->m_inputConnectors.append(input);
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for(auto output : part->m_outputs)
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// Add connector back into tracker list
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m_logic->m_outputConnectors.append(output);
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}
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void Scene::stopTrackingPart(Part* part)
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{
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// Hide part
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part->hide();
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// Remove part from tracker list
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m_logic->m_parts.removeOne(part);
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for(auto input : part->m_inputs)
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// Add connector from tracker list
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m_logic->m_inputConnectors.removeOne(input);
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for(auto output : part->m_outputs)
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// Add connector from tracker list
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m_logic->m_outputConnectors.removeOne(output);
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}
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void Scene::connectorClicked(Connector *connector)
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{
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if(m_parentMainWindow->toolMode == MainWindow::Disconnect)
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{
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removeConnectorsConnections(connector);
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return;
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}
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if(m_parentMainWindow->toolMode == MainWindow::Connect)
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{
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if(connector->m_connectorType == ConnectorType::Input)
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{
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// Toggle off if previous was clicked again
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if(m_selectedInputConnector == connector)
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{
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m_selectedInputConnector->unselect();
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m_selectedInputConnector = nullptr;
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}
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else
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{
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// Unselect previous if previous not nullptr
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if(m_selectedInputConnector) m_selectedInputConnector->unselect();
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// Update new connection
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m_selectedInputConnector = connector;
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connector->select();
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}
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}
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else
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//Same stuff here, but with connectorSelectedRight instead of connectorSelectedLeft
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{
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if(m_selectedOutputConnector == connector)
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{
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m_selectedOutputConnector->unselect();
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m_selectedOutputConnector = nullptr;
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}
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else
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{
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if(m_selectedOutputConnector) m_selectedOutputConnector->unselect();
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m_selectedOutputConnector = connector;
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connector->select();
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}
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}
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// If both sides now have a connector, add a wire
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if(m_selectedInputConnector && m_selectedOutputConnector)
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{
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addWire(m_selectedOutputConnector, m_selectedInputConnector);
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m_selectedInputConnector->unselect();
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m_selectedInputConnector = nullptr;
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m_selectedOutputConnector->unselect();
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m_selectedOutputConnector = nullptr;
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}
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}
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}
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void Scene::removeConnectorsConnections(Connector *connector)
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{
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// Remove wires
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for(auto wire : connector->m_wires)
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{
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removeWire(wire);
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}
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}
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void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton)
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{
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QList<QGraphicsItem*> movedItems = selectedItems();
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if(!movedItems.isEmpty() && !(((Part*)movedItems[0])->pos() == ((Part*)movedItems[0])->m_oldPos))
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{
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QList<Part*> movedParts;
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for(auto item : movedItems)
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movedParts.append((Part*)item);
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moveParts(movedParts, movedParts[0]->pos() - movedParts[0]->m_oldPos);
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}
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}
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QGraphicsScene::mouseReleaseEvent(event);
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}
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